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Updated: Mar 3, 2021

In week 8 of my project of designing vehicle liveries and attaching them to existing wraps, I have completed the overall concepts and have attached them to the existing wraps of the simulator game engine I am using to present them. However, these designs need little touch-ups before I would consider them to be the final designs. I have also gone from 5 designs to 3 designs after a lot of back and forth of how I can design the cars I wanted to with the detail I wanted to put in them. I wanted to design a Formula 1 (or an open-wheel vehicle of some sort) and a Le Mans Prototype vehicle but those kinds of designs require a level of detail that I could not match in 4 to 12 weeks. However, I do like what I have done with the vehicle designs I have created.

A lot of time with the designs was spent doing trial and error with the models. Some of the pictures are flipped horizontally and other parts of the UV, I had no idea where the texture went. However, I do believe that I did a great job with what I had to work with. No all of the models had an easy UV like the S15 model. The Porsche was the worst to work with in terms of texturing.

This Corvette C6R created by BZ SimWorks was used for my first design. I love the design of the C6R and I knew that I wanted to use it as a platform for one of my designs. This one is an American themed design that I wanted to remain simple and flashy at the same time. I do not have much to do with this design other than to work on the rear a bit more but I am proud of this look.

This Porsche 911 (991) RSR GTE created by Kunos was one that I knew I had to use. Porsche is famous for its "loud" liveries and I wanted to create one that would follow in their design philosophy. This design uses a hound's-tooth pattern I have never seen on a car. This design I feel is my most unfinished as there is a lot of details that I need to correct. The rear has no design plus there small error all around that need work. Other than details this one looks really special.


The last design, an Nissan Silvia S15 created by Miyama Motors, was a fun drift design that I wanted to go all out with. Inspired by the Falken Tires livery, I used their livery to add my own twist to it. I made the whole livery color scheme (aqua fading to blue) all out of flowers. There is not too many cars with flowers on them and I wanted to have a car with flowers on them. With this design I have added a number of drift styled stickers that are comedic and just fun to see. I love how fun this car was to design and I just need to add more stickers and fix some flowers that seem out of place.

 

Updated: Feb 4, 2021

Revised Problem Statement: How can I create eyecatching and unique automobile liveries that are aesthetically appealing? Also, how can I apply these custom designs to a 3-D engine?

On week 4, I started to understand what went into the design process of liveries and what the time periods of design were. I started where anyone else would start: Google. Google lead me to a few articles like: https://www.vehiclewrapping.com/2015/06/the-history-of-vehicle-wrapping/ and https://www.motorauthority.com/news/1125360_designing-a-race-car-livery-is-like-walking-on-a-tightrope.

I do not have any concepts yet as learning about this extensive process takes time but by the next blog, I should have the concepts almost completed. I am also mapping out my goals and what needs to be done and when this week. I am going to try and study the numerous amounts of liveries from Formula One to Specialty Equipment Market Association (SEMA) show cars to something that can be seen on the street. And I am looking globally as designs in Europe are different to ones in America. I will try to blend these designs.

Porsche and their racing liveries will certainly be an inspiration to my designs. They have many decades of iconic liveries that could still hold up if they were designed today.

 
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